![]() In other words it isn't somebody recording the screen with a camera. There are a few Youtube videos of the original game being played, and the video is routed straight from the machine. Short of that maybe I can find someone here with a machine. I don't wanna swipe any audio from other people's work, so not sure where to turn there yet. I'm hoping to find someone here in the SF Bay Area that has a machine I can maybe look at or even record audio from. I'd actually be happy to send you a very early build just to find out. I'm pretty sure it would (linux), but not familiar with the pie. Is anybody interested in this? I'd love feedback to help get me motivated.Ĭan I legally do this and offer it here (free)? And should this be in the "projects" section? I would include wheel art and marquees and videos too. It should be easy to include all game features, there isn't much to it. It will be easy to add to many front end systems. I would make the game a Win EXE, but can also make Mac and Linux versions. So unless I can find someone local with a machine I will need to rely on videos, the other sims I found, and user input. The hard part for me will be in making it play realistically because I have never played the real game - not to my knowledge anyways. The gameplay shouldn't take more than a few days to program. Sorry can't get find how to embed youtube vids. You can see what I mean in the video below. That way the "pixels" can be slightly out of alignment depending on the angle of the ship. ![]() I sort of made the ship out of individual pixels instead of one image or sprite. I even recreated the way the shape of the player ship gets warped a bit as it rotates. What I would want to do is make a version of the game that plays and looks as close to the original as possible (or exactly), and works seamlessly with MaLa etc. I have a working prototype with a ship you can fly - that's all you can do. So I started fiddling with my own version. I found a few clones/sims online but wanted something that worked well with with an arcade cabinet front end. I have to admit I either didn't know about or completely forgot about Computer Space, the first commercial coin-op video game until a few weeks ago. If your FE of choice can run EXE files than you can run Computer Space, no problem. The game was designed for incorporation into most MAME front end systems, like Hyperspin and MaLa. It took me a bit longer to complete than I'd planned (what doesn't), but the game is finally complete. I spent a lot of time getting the details precise to bring as much of the original gameplay to this as possible. Step right up and get your free copy of my brand new Computer Space sim!Ĭomputer Space was the first coin operated video arcade machine and was released in 1971.Ĭomputer Space is a very rare game (about 1,500 were built) and there are no ROMs or emulators available, so I recreated the game.
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